GODOT ENGINE
2D PLATFORMER
PARALLAX SCROLLING
SMOOTH GRAPHICS

Loneage

A richly atmospheric 2D platformer with parallax landscapes and stylized visuals. Loneage combines smooth animation, layered world-building, and emotionally-driven storytelling in a world left behind.

Project Overview

Loneage Gameplay

Loneage tells the story of a lone wanderer in a decaying, nature-infested world. The player journeys through lush ruins and high cliffs, discovering forgotten memories and facing remnants of the past.

The game features smooth character movement, hand-crafted animations, and multi-layer parallax backgrounds for depth and immersion. The aesthetic design prioritizes visual storytelling over dialogue, using lighting, color, and sound to guide emotion.

I developed this project in Godot 3.5 with a focus on parallax systems, shader-based lighting, and responsive input handling. Every scene is layered with animated elements and subtle environmental detail.

Key Features

Parallax Environments

Multiple scrolling background layers with dynamic motion to create depth.

Smooth Animations

Hand-drawn style with fluid player movement and cinematic transitions.

Color-Driven Design

Vibrant yet moody palettes tailored for emotion and immersion in every level.

Environmental Storytelling

Scenes crafted with visual clues and animation to hint at a forgotten world.

Atmospheric Effects

Particle systems for wind, dust, and light rays enhance immersion.

Ambient Soundscapes

Layered ambient audio with reactive music based on player movement.

Game Gallery

Technology Stack

Built using Godot’s 2D engine and GDScript with a focus on layered visuals, parallax motion, and animation control.

Godot Engine 3.5

Core Game Engine

GDScript

Game Logic & Controls

Krita

2D Art & Backgrounds

GLSL

Custom Lighting Shaders

Audacity

Sound Editing