A charming pixel-art platformer where a tiny armored hero explores ancient ruins, solves puzzles, and battles corrupted creatures in a magical land.
Tiny Knight is a side-scrolling 2D platformer created in Godot using pixel art assets and light physics-based mechanics. The game is set in a whimsical medieval world plagued by magical corruption.
The player controls a tiny but fearless knight who must traverse dungeons, evade traps, and defeat cursed creatures while collecting hidden artifacts and solving environmental puzzles.
This solo project was developed to explore pixel-perfect collision detection, animation trees, and responsive platformer mechanics using GDScript and Godot's 2D engine.
Tight, snappy platformer mechanics built for quick movements and mid-air correction.
Each level is uniquely designed with secrets, traps, and vertical exploration.
Challenging mini-bosses with unique attack patterns and weaknesses.
Interactive elements and physics objects to solve ancient temple puzzles.
All visuals hand-crafted or sourced from open pixel libraries and animated with Godot's sprite system.
Chiptune music and classic sound effects inspired by SNES-era games.
Developed using Godot's 2D engine with GDScript and a focus on pixel-perfect gameplay design.
2D Game Engine
Game Logic
Pixel Art & Animation