GODOT ENGINE
2D GAME
Platform
GDSCRIPT

Tiny Knight

A charming pixel-art platformer where a tiny armored hero explores ancient ruins, solves puzzles, and battles corrupted creatures in a magical land.

Project Overview

Cyber Nexus Gameplay

Tiny Knight is a side-scrolling 2D platformer created in Godot using pixel art assets and light physics-based mechanics. The game is set in a whimsical medieval world plagued by magical corruption.

The player controls a tiny but fearless knight who must traverse dungeons, evade traps, and defeat cursed creatures while collecting hidden artifacts and solving environmental puzzles.

This solo project was developed to explore pixel-perfect collision detection, animation trees, and responsive platformer mechanics using GDScript and Godot's 2D engine.

Key Features

Responsive Controls

Tight, snappy platformer mechanics built for quick movements and mid-air correction.

Handcrafted Levels

Each level is uniquely designed with secrets, traps, and vertical exploration.

Boss Encounters

Challenging mini-bosses with unique attack patterns and weaknesses.

Light Puzzle Solving

Interactive elements and physics objects to solve ancient temple puzzles.

Pixel Art Style

All visuals hand-crafted or sourced from open pixel libraries and animated with Godot's sprite system.

Retro Soundtrack

Chiptune music and classic sound effects inspired by SNES-era games.

Game Gallery

Technology Stack

Developed using Godot's 2D engine with GDScript and a focus on pixel-perfect gameplay design.

Godot Engine 3.5

2D Game Engine

GDScript

Game Logic

Aseprite

Pixel Art & Animation

Development Challenges